Saturday, February 27, 2010

Weiss Schwarz(ws)Introductory Strategies and Combos Part 2:Card Statistics

CARD STATISTICS

In this game, every Level will bring about some radical changes in Power stats. The below is a short compilation of “standard” stats that is across the board for all series. These cards normally do not hold any abilities and are considered the “staple” stats of each Level and cost.





As the game progresses, the role of each card will take upon different roles. This is of course, flexible to the individual but here are some strategies to consider:

EARLY GAME: LEVEL 0




This is the level where the playing field is normally pretty constant. This level is also the time when you have no Stock at your disposal to do anything really fancy, nor expect any from the opponent. Playing Lv0/0 characters are of utmost importance during this time so that you can steadily build up your Stock for mid/late game’s use. Most players also dish out their supporting characters early in the game to gain Stock and grab an early foothold for the later part of the game.

Characters who have low or no cost abilities are very recommended for play under certain circumstances to increase a fighting chance during this point of time as any advantage should be taken to it’s full potential during this point of time.

MID GAME: LEVEL 1-2




The game truely begins only when you reach Level 1. During these two level, players must still take into account Stock count, attack strategy as well as possible Counter attack strategies.

During Level 1, most players should have access to some stronger cards (compared to Level 0) which are still relatively low cost. Most Level 1s are 0 or 1 cost so they shouldn’t be draining your Stock too much. 0 cost Level 1s have low survivability as they normally do not go above 5500 Power.

I advice players to still not pay too much heed to Lv 1 Character’s survivability because they’re simply not worth your 3 Stock. However, a great 1/0 Character would have Encore (Put a Character to Waiting Room) ability. Coupled with additional abilities, they are really worth a slot in any deck. A normal balanced deck should have around 12 to 14 Lv 1 Characters.

The game will normally proceed to Lv 2 with a couple of turns. The pace of the game should increase dramatically after that. This is where the fruits of saving up Stock early will come into play. Now with almost full access to all cards in the player’s deck, their Power stats and abilities will dramatically change the gameplay of each deck.

During this time, many powerful abilities can change the game dramatically and cause a big change in Stage presence as well as damage counts. A game can probably end in one turn by Leveling the opponent up to 2 or 3 Levels in a go (based on luck, statistics, tactics, or all the above). The strategy by now is to gain as much damage advantage as possible while reducing the opponent’s possibility of recovery.

Support cards that can be played during Mid game normally brings about big changes and very powerful stat increments. Most balanced decks should contain 8-10 Level 2s.

END GAME: LEVEL 3




And finally the conclusion of each games are during Level 3. This is the time to determine the winner of the game.It is true that most Level 3 Characters are awesome but remember, once a player is at Level 3, it just means that it is going to be over for him too sooner or later too.

I recommended 2 or 3 Level 3s should be in a deck (if the player finds it necessary).

Friday, February 26, 2010

Weiss Schwarz(ws)Introductory Strategies and Combos Part 1: Colour Breakdown


COLOUR BREAKDOWN

WS is a game which utilises 4 different colours and each has a significant playing syle. Each colour has its own significance and values which i shall break down below.

Yellow: Colour of Speed. This colour specialises in adding Power during your turn, returning opponent’s Characters to hand (so as to create an opening) and adding Soul to you Characters.
Green: Colour of Power. This colour specialises in adding massive Power stats, stacking Stock rapidly as well as high basic Stats to ensure survivability.
Red: Colour of Technique: This colour specialises in using many different varieties of abilities, mostly includes inflicting out-of battle Damage, card recovery as well, revival as well as many elements of Stage Control.
Blue: Colour of Advantage: This colour specialises in gaining advantage by card drawing, card searching as well as increasing Power on opponent’s turns.

Technically, a player can concentrate on playing just one colour, but be sure to know the motive of a deck. A good deck will need to figure out what is a good mix of cards he can use from.

Saturday, February 20, 2010

For more experiencd players (Weiβ Schwarz TCG)

For more advanced or professional players, you can purchase Weiβ Schwarz booster packs or extra packs at SGD$6.00 - SGD$6.50.

Friday, February 19, 2010

For starters who want to play Weiβ Schwarz TCG



For beginners, you can purchase trial decks which costs about SGD$25.00 as trial decks are the basic decks in Weiβ Schwarz to provide beginners a test run of how the game is played, and also provide a base to allow more skilled player to modify. Trial decks are usually weak and focus on 1 kind of synergy between the cards. Usually they contain many cards that does not have effect.

Requirements for the game.

You need a deck of 50 cards including a maximum number of 8 climax cards.

Rough idea of how to play the game.

This is a two-player dueling card game. Each player starts by sending out up to a maximum of 5 character cards on the field. For every damage taken, a card is drawn and set to clock area. If the clock area has more than 6 cards, the player gains a level. The player who reaches the 4th level loses. However, by gaining levels, the player would be able to use stronger cards to turn the tables. When the deck is empty, all cards in the waiting room are reshuffled back as a deck and the player must place the top card of the deck into the clock area.
The game ends when either player reaches level 4.

What is Weiß Schwarz Trading Card Game???

Weiß Schwarz is a star system japanese trading card game created by Bushiroad.The game is seperated into Weiß-side and Schwarz-side. Weiß & Schwarz is german for white and black respectively. The Weiß-side features mostly series popular with the male, while the Schwarz-side features mostly series popular with the female-light user group.

Friday, February 12, 2010

Duel Masters booster pack expansion.

There are 34 booster pack expansions of Duel Masters as of 12 February 2010.
The expansions are:
* DM-01 Base Set
* DM-02 Evo-Crushinators of Doom
* DM-03 Rampage of the Super Warriors
* DM-04 Shadowclash of Blinding Night
* DM-05 Survivors of the Megapocalypse
* DM-06 Stomp-a-Trons of Invincible Wrath
* DM-07 Thundercharge of Ultra-Destruction
* DM-08 Epic Dragons of Hyper Chaos
* DM-09 Fatal Brood of Infinite Ruin
* DM-10 Shockwaves of the Shattered Rainbow
* DM-11 Blastosplosion of Gigantic Rage
* DM-12 Thrash of the Hybrid Megacreatures
* DM-13 Eternal Phoenix
* DM-14 Generation Gear
* DM-15 Secret of Hidden Gear
* DM-16 Origin of Perfect Gear
* DM-17 The Over-Technocross
* DM-18 Best Challenger
* DM-19 Spectacle Nova
* DM-20 The Ultimate Nova
* DM-21 History of Devil Nova
* DM-22 The Dragonic Nova
* DM-23 The End of Universe
* DM-24 Violence Heaven
* DM-25 Violence Creator
* DM-26 Dragonic Wars
* DM-27 Perfect Heaven
* DM-28 Battle Galaxy
* DM-29 Lock-on Heroes
* DM-30 Ultra Duel
* DM-31 Greatest Champion
* DM-32 Evolution Saga
* DM-33 Rising Dragon
* DM-34 Cross Generation

What is Duel Masters trading card game (tcg)

Duel Masters Trading Card Game is a two-player or 2 vs. 2 team collectible card game developed by Wizards of the Coast, Shogakukan, and Mitsui & Co., Ltd..

The game was released in Japan in May 2002, where it quickly became the number one selling trading card game for over a year.Due to this popularity, it was released in the United States on March 5, 2004.

Duel Masters (DM) is a card game where players summon creatures and cast spells using mana. Key differences include the fact that all creatures and spells can act as mana producers, creatures cannot block attacking creatures without having the "blocker" ability, and that creatures only have one "power" statistic. Furthermore, duelists have shields in the form of cards that go to their hand when "broken".

Because DM is the most successful TCG in all Asia, a new booster set which contain 10 cards for cards in english and german and 5 cards for cards in japanese and is released every two months, and new theme decks which are decks for beginners every three months.

As of December 2006, the English sets of Duel Masters has been discontinued by Wizards of the Coast.

To Kill A Mocking Bird

I will also be talking about the novel: TO KILL A MOCKING BIRD.

Trading and collectible card games !!!

I will be talking about trading cards in future blog posts.
Some of the cards games are:
Duel Masters
Yu-Gi-Oh!
Battle Spirits
Weiss Shwarz
etc... ...