Tuesday, March 2, 2010

Battle Spirits Tournament 2010

There will be a Battle Spirits Tournament at Singapore!!

Dare: 13 March 2010 (Saturday)
Time: 10.00 AM
Venue: SMU - Settkers Cafe (opp National Museum)
Tel: 6333 5229

Weiss Schwarz(ws)Introductory Strategies and Combos Part 10: Character Positioning Associations

Character cards in front of this Card: Only cards that are in the Backline have abilities with “In front of this card” and they describe the following associations. Left Backline associates with the Left Center Stage as well as Middle Center Stage cards. Right Backline associates with the Middle Center Stage and Right Center Stage cards.

Character cards behind this Card: Only cards that are in the Center Stage have abilities with “Behind this card” and they describe the following associations. Left Center Stage associates Left Backline, Middle Center Stage associates with Left and Right Backline while Right Center Stage associates with Right Backline.

Character cards that are Facing this card: Only cards that are in the Center Stage have abilities with “Facing this card” and they describe the following associations. Left Center Stage associates with the opponent’s Right Center Stage, Middle Center Stage associates with the opponent’s Middle Center Stage while the Right Center Stage associates with the opponent’s Left Center Stage.

Weiss Schwarz(ws)Introductory Strategies and Combos Part 9: Ability Terminology Explanation

大活躍 BODYGUARD: When this card is in the middle position of your Center Stage and is not in Reverse Mode, all your opponent’s Character cards that attack has to declare a Front-Attack against this card.

応援 ASSIST: Cards in front of this Character card gains the following ability

アンコール ENCORE: When this card is sent to the Waiting Room, you may pay the cost for this ability. Return that Character to the Stage in it’s previous Border in Rest Mode.

アラーム ALARM: When this card is on the top card of your Clock slot, the following abilities trigger.

助太刀Z レベルX [Y 手札のこのカードを控え室に置く] BACKUP Z LVX (Y send this Character card from your hand to your Waiting Room): (Counter) pay Y Cost, target Character gains +Z Power)

絆(Y)/【X】 BOND (Y)/【X】: When you play this card from your hand to the Stage, you may pay X Cost to activate this ability. After that, from your Waiting Room, choose 1 “Y” and put it in your hand.

集中 BRAINSTORM: Flip X number of cards from the top of your Deck, then send those cards to the Waiting Room, the following ability triggers.

チェンジ CHANGE: Switch cards with the current Character card with the ability as stated on the card text.

Weiss Schwarz(ws)Introductory Strategies and Combos Part 8: Character Card Abilities

In the game of WS exist a wide range of card abilities. The explanation of the abilities will show the diversifying effects that stretch over the whole game.

CARD ABILITY TYPES

The following are the different main classification of different abilities in this game.

1) 【自】【A】【Auto】

This classification of abilities trigger upon a certain fulfilment stated on the card ability. They also happen on the opponent’s turn as long as the text is fulfilled.

2) 【起】【S】【Startup】

This classification of abilities are abilities that can only be triggered at the turn player’s Main Phase. They can be activated any number of times as long as the ability requirements can be fulfilled.

3) 【永】【C】【Continuous】

This classification of abilities are abilities that are not triggered but affects the card by the conditions set by the text. The card is affected in real time and might also be active during the opponent’s turn depending on the card’s text.

————

There are several types of Character abilities and i have listed them under a few different types:

1) Assistance

These cards basically support cards either in the front lines by certain means or they help by providing certain evasions, boosts and other effects. There are different kinds of supporting Character cards as well. Some of them boost Character cards by improving their Power, Soul, Level, or take their place when they are sent to Waiting Room.

Some support Character cards have specific requirements or targets for their abilities. Usually they revolve around Character card names, position or Character card Traits. Effective positioning or target selections can help the player attain certain boosts they require.

2) Boost

These cards are Character cards that boost their own stat abilities through certain conditions present on the Stage. They usually tap on the existence of certain cards that are in play on the Stage.

3) Control

This series of Character cards are used to control either the Stage, your hand or opponent’s hand. They can range from non-combat Character card destruction, hand control, play control as well deck control. Some cards allow the player to manipulate what they want in their hand, deck. or Waiting Room. These cards sometimes affect cards and send them to Memories too.

4) Counter/Backup

This series of Character cards are used to foil your opponent’s plans to rid you of Stage presence. You can use this to prevent the Reverse of important Character cards. Of course, your opponent can return the favour when you attack with it…

5)Advance Summon/Change

These types of cards are special in the sense that they forego the Level restriction of the game rules and summon out a Character of a higher level then the player. These cards normally perform very efficiently, however their costs are usually abysmal, thus Stock control will become a challenge in such decks

6) Special

These types of cards are Character cards that do slightly different things. They are cards that deal damage without commencing battle, remove damage, or other purposes such as cost payment substitution. They alter the Stage or condition of the game in ways normally not attainable by just conventional play alone. Special play of Character cards to the Stage are also included in this category.

Weiss Schwarz(ws)Introductory Strategies and Combos Part 7: Character Traits

a11827_z1

CHARACTER TRAITS

Below is a list of traits that i remember from my experience with the game. Remember, this list is not exhaustive and more are added in every set.

  • Alien
  • Angel
  • Animal
  • Backpack
  • Buddhism
  • Banana
  • Book
  • Bread
  • Brigade Chief
  • Bully
  • Colony
  • Committee Chairman
  • Cook
  • Dango
  • Dark Hero
  • Death
  • Demon (Akuma)
  • Delinquent
  • Detective
  • Disease
  • Doll
  • Double Tooth
  • Dragon
  • Elemental
  • ESP
  • Fairytale
  • Familiar
  • Fan
  • Forehead
  • Frog
  • Gem
  • Glasses (Megane)
  • God
  • Gourmet
  • Headphones
  • Japanese Traditional Costume (Wafuku)
  • Jewel
  • Last Will
  • Love
  • Maid
  • Magic
  • Manga
  • Master
  • Mecha
  • Milk
  • Music
  • Muscle
  • Net Game
  • Ninja
  • Nurse
  • Occult
  • Oddeye
  • Otaku
  • Pajamas
  • Pot
  • Police
  • Prinny
  • Pumpkin
  • Pun
  • Priestress (Miko)
  • Ramen
  • Rose
  • Royalty
  • Sake
  • Salmon (Shiake)
  • Science
  • School Infirmary
  • Servant
  • Snack
  • Shadow
  • Spirit
  • Sports
  • SOS Brigade
  • Starfish
  • Student Council (Chairman)
  • Steward
  • Swimsuit
  • Tea
  • Teacher
  • Television
  • Television Order
  • Theatre
  • Toys (Omochia)
  • Transvesile
  • Twins
  • Umbrella
  • Unison
  • Undead
  • Void
  • Waitress
  • Warrior
  • Weapon

Weiss Schwarz(ws)Introductory Strategies and Combos Part 6: Character/Event Abilities

WS has many uses for Climax cards and thus, Character as well as Event cards also use Climax cards in their abilities. Being such an important card, Climax cards can help a player archieve some extremely powerful abilities. Below are just some of the cards that utilises or revolves around Climax cards for abilities

【Startup】 Brainstorm
【起】 集中




Concentrate abilities are rather unique. By gambling a certain number of Climax cards at the top of your deck, extremely powerful abilities can be archieved. These range from massive Character stat increment, massive handsize increment, massive recovery as well as massive decrement in opponent’s Character card stats. Of course there are ways to cheat out these Concentrate abilities as well.

Climax Abilities: 【Auto】[Cost] When this card attacks and the Climax card 「Card name」 is in your Climax slot, you may pay cost to activate the following ability.
クライマッ能力: 【自】[コスト] このカードがアタックした時、クライマックス置場に「カード名前」があるなら、あなたはコストを払ってよい。

There are Characters in this game which has incredible abilities when used with Climax cards. These abilities are normally rather broken or Powerful as they hinge on the Climax card’s presence in the Climax slot. What is even more awesome about these is that as long as there is the Climax on the Climax slot, it doesn’t matter how many of the Character cards you have on the Stage. All of these cards will be able to enjoy the ability the Climax card will provide them. There are now cards which also allow the use of these abilities if it is at the top of the Clock (Alarm abilities).

【Startup】 [Put 1 Climax card from your hand to your Waiting Room]
【起】[手札のクライマックスを1枚控え室に置く]



This new ability type was introduced first in LS expansion and is also now heavily utilised in the new LBEX set. At times when Climax cards are stuck in your hand, there is now the option to just use it for an ability instead of Clocking or force activating it. These abilities normally are rather good too, ranging anywhere from advance summoning to deck searching to added abilities.

【Passive】When there are X Climax cards in your Waiting Room
【永】 あなたの控え室のクライマックスがX枚以上なら

a9641_z1

There are Characters which also take advantage or require a certain number of Climax cards in the Waiting Room to activate. These cards normally have added bonuses to them when the above is fulfilled and can really cause some chaos in the Stage due to these abilities.

【Auto】 When there is a Climax card in your Climax slot
【自】 あなたのクライマックスがクライマックス置場に置かれた時

a11468_z1a11447_z1-copy

In the new LBEX set there is a new card which just require a Climax card to be in your Climax slot to trigger it’s ability. Really useful when you need to stack abilities with other Characters and gain that added advantage.

Weiss Schwarz(ws)Introductory Strategies and Combos Part 5: Damage Cancellation

WS is a game which is unique in the sense that there is not much control a player can enjoy when it’s not during his turn. In fact, one of the only ways to prevent a player from losing is by Damage Cancellation. During Damage Step of any battle, cards are flipped over in the Resolution Area to determine whether the attack damages go through.

When a Climax card is flipped over, any prior and future damage in this attack are prevented. These damage can come from abilities or high power Soul damage and can be prevented by pure luck and probability. Basically these cancellations save a player from losing. This is why Climax cards which are stuck in Stock or your hand must be used up quickly so that a player has a better chance to prevent damage after his deck is refreshed.

Weiss Schwarz(ws)Introductory Strategies and Combos Part 4: Trigger Check Advantage (Climax cards )

Some +1kP+1S Climax cards have an added advantage to them. These cards have special advantages when you encounter them in moments of Trigger Check and they are also based on the colours which they come from.

Two Souls

The most basic Trigger Check ability. This Triggr Check abilitiy also resides in all other types of Climax cards. This adds two Souls to the Character that is attacking.

(Return@: During your Trigger Check, when this card is revealed, you may choose and return 1 Character card from your Opponent’s Stage to his hand.)
(戻@:このカードがトリガーした時、あなたは相手のキャラを1枚選び、手札に戻してよい)



The Hurricane icon, always accompanied by another Soul icon boost. This ability is useful when you need to get tricky Characters off the stage at a critical point in the game. It can help you increase your damage count by allowing you to do a Direct Attack, or preventing a powerful Character from performing Encore. Added with the 2nd Trigger icon of a Soul, this is a rather useful ability when you Trigger it in mid/late game.

(Gather@: During your Trigger Check and this card is revealed, you may put 1 card from the top of your Deck to your Stock.)
(溜@:このカードがトリガーした時、あなたは自分の山札の上から1枚を、ストック置場に置いてよい)




The yellow bag. This Trigger ability is extremely useful when the deck it resides in require a lot of Stock. Often, these cards will help you gain Stock for either Encore or heavy cost abilities.

(Pick Up@: During your Trigger Check and this card is revealed, you may choose 1 Character card from your Waiting Room and add it to your hand.)
(拾@:このカードがトリガーした時、あなたは自分の控え室のキャラを1枚選び、手札に戻してよい)



The door. Extremely essential for most Control decks. With full control of whatever cards you need at any point of time in your game, this Trigger ability simply gives you the option to Clock away Characters you don’t need early and recover them when you need them. Extremely useful stuff.

(Draw@: During your Trigger Check and this card is revealed, you may draw 1 card)
(引@:このカードがトリガーした時、あなたは1枚引いてよい)



The book is most probably the least uesful of all the Trigger check abilities. While giving you a 1 card hand advantage, one must weigh in the fact that there is no control over what card you get in that draw. Arguably, handsize is not really that much of a factor in this game as each turn a player can gain this advantage by Clocking. Then there’s the drawback of overdrawing, causing your library to deck out too fast and cause a Refresh.

Weiss Schwarz(ws)Introductory Strategies and Combos Part 3: Climax cards


CLIMAX CARDS

Climax cards are a unique card type that has not been seen in any other card game. Card design wise, it is a horizontal card and has it’s own unique slot on the Stage. It is the lifeblood of the game as it is what makes WS dramatic. These cards have abilities to change the tide of the game due to their many different uses. The key to using Climax cards from hand is to use it to your maximum advantage as you can only use one once per turn.

1) 【Continuous】 All your Character cards gain +1000 Power and +1 Soul.
【永】 あなたのキャラすべてに、パワーを+1000し、ソウルを+1。

This Climax card is probably the “Staple” Climax card in a player’s arsenal. This Climax card enables to player to gain a much needed Power boost and Soul boost to deal an opponent a moderately high Damage count. The new sets now have special Trigger icons plastered to this Climax type so most players will definitely use this at a certain point of time.

2) 【Continuous】 All your Character cards gain +2 Soul.
【永】 あなたのキャラすべてに、ソウルを+2。


This Climax card is the Climax card you need when you want to deal damage. Loads of them. By using this Climax card, you gain high Soul count and can have 2 different methods of using it. You can either use it to flip as much Climax cards out as possible to reduce cancellation in future, or you can deal massive damage if your opponent has already cancelled/Stock most of his Climax cards.

3) 【Auto】 When you play this card from your hand to your Climax slot, draw 1 card. Choose one of your Character cards. During this turn, that card gains +3 Soul.
【自】 このカードが手札からクライマックス置場に置かれた時、あなたは1枚引き、自分のキャラを1枚選び、そのターン中、ソウルを+3。



This Climax card is a rather useful Climax card. By playing this card, you do not lose hand advantage as you draw a card upon it’s activation. Adding 3 Soul to a Character can be used to knock off any possible Climax card cancellation that you might face in your Attack cycle. Of course, if you’re confident/lucky, you can also use it to cause serious damage.

4)【Auto】 When you play this card from your hand to your Climax slot, put 1 card from the top of your deck to your Stock. During this turn, all your Character cards gain +1 Soul.
【自】 このカードが手札からクライマックス置場に置かれた時、あなたは自分の山札の上から1枚を、ストック置場に置き、自分のキャラすべてに、そのターン中、ソウルを+1。



This Climax card is a very useful card for high cost decks. When you play this card, it automatically generates 1 Stock for your deck. Rather essential for high cost decks such as Excaliber Saber or high cost beatdowns. Of course, the +1 Soul increment to all your Characters also helps in dealing damage to the opponent in the mean time.

4)【Auto】 When you play this card from your hand to your Climax slot, draw 1 card. During this turn, all your Character cards gain +1 000 Power.



The rarest Climax card type in the game. This card adds +1000 Power instead of Soul. Excellent for low powered decks as they will be given the powerboost, yet also no lost in card advantage.

Monday, March 1, 2010

Who would you want to be friends with in the novel? Explain.

I would want and like to be friends or even good friends with Scout. Scout is a intelligent, confident, caring, loving. She is very loving and caring as she feels outrage when her dad is maligned and was called names. She also noticed that Boo Radley is lonely. Scout also stands up for justice as she knew that Tom Robinson was being treated unfairly and was punished for what he did not done at all. Even though Scout is a ignorant girl who gives the teacher problems as she do not understands the teacher, but she is very caring as she gave Dill a place to live when he ran away from home. She also gave Atticus a hand when a mob wants to kill Tom Robinson. Scout is also a girl who would like to have justice in Maycomb. All this reasons cause me to want to make freinds with her as I could learn from her and we could share the same views together and become good friends.

Implications and what I feel about the Multiple Intelligence test.

I think that the Multiple Intelligence test is not very accurate as some of the questions might not even apply to me that is why I cannot answer some of the questions honestly thus affecting my ending result for the test. I also think that the results of the Multiple Intelligence test are not very reliable as i think that some of us, who took the Multiple Intelligence test might have a result which you think you are not very good at but instead, it appeared in the results which you are good at and those segments which you yourself thought you are good at turned out to be your worst segment in the test results. To conclude, even though I think that some segments of the results of the Multiple Intelligence test is not very accurate, but overall, I still think that the test results are quite accurate and reliable.

Poem for To Kill A Mocking Bird

SCOUT
Intelligent, confident, caring, loving
Little sister of Jem
Lover of Atticus, Calpurnia, and Jem
Who feels outrage when her dad is maligned, Boo Radley is lonely, and Tom Robinson being treated unfairly
Who needs Atticus acceptance, Jem's loyalty, and Dill's admiration
Who gives the teacher problems because she is ahead in learning, Atticus a hand when a mob wants to kill Tom, Dill a place to stay in his runaway
Who fears Boo's dark house, owls in the night, and giving her open palms to
the teacher
Who would like to have justice in Maycomb
Resident of Maycomb, Alabama
Finch

My learning profile



This is my learning profile:)