Tuesday, March 2, 2010

Weiss Schwarz(ws)Introductory Strategies and Combos Part 4: Trigger Check Advantage (Climax cards )

Some +1kP+1S Climax cards have an added advantage to them. These cards have special advantages when you encounter them in moments of Trigger Check and they are also based on the colours which they come from.

Two Souls

The most basic Trigger Check ability. This Triggr Check abilitiy also resides in all other types of Climax cards. This adds two Souls to the Character that is attacking.

(Return@: During your Trigger Check, when this card is revealed, you may choose and return 1 Character card from your Opponent’s Stage to his hand.)
(戻@:このカードがトリガーした時、あなたは相手のキャラを1枚選び、手札に戻してよい)



The Hurricane icon, always accompanied by another Soul icon boost. This ability is useful when you need to get tricky Characters off the stage at a critical point in the game. It can help you increase your damage count by allowing you to do a Direct Attack, or preventing a powerful Character from performing Encore. Added with the 2nd Trigger icon of a Soul, this is a rather useful ability when you Trigger it in mid/late game.

(Gather@: During your Trigger Check and this card is revealed, you may put 1 card from the top of your Deck to your Stock.)
(溜@:このカードがトリガーした時、あなたは自分の山札の上から1枚を、ストック置場に置いてよい)




The yellow bag. This Trigger ability is extremely useful when the deck it resides in require a lot of Stock. Often, these cards will help you gain Stock for either Encore or heavy cost abilities.

(Pick Up@: During your Trigger Check and this card is revealed, you may choose 1 Character card from your Waiting Room and add it to your hand.)
(拾@:このカードがトリガーした時、あなたは自分の控え室のキャラを1枚選び、手札に戻してよい)



The door. Extremely essential for most Control decks. With full control of whatever cards you need at any point of time in your game, this Trigger ability simply gives you the option to Clock away Characters you don’t need early and recover them when you need them. Extremely useful stuff.

(Draw@: During your Trigger Check and this card is revealed, you may draw 1 card)
(引@:このカードがトリガーした時、あなたは1枚引いてよい)



The book is most probably the least uesful of all the Trigger check abilities. While giving you a 1 card hand advantage, one must weigh in the fact that there is no control over what card you get in that draw. Arguably, handsize is not really that much of a factor in this game as each turn a player can gain this advantage by Clocking. Then there’s the drawback of overdrawing, causing your library to deck out too fast and cause a Refresh.

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